This is why we're building
Gameflow
Problem
Esports is facing a two-fold problem:
Fans and spectators have no easy way to actively follow and engage with their favorite teams and players. They are forced to rely on a fragmented ecosystem of social media, streaming platforms, and news sites to stay up-to-date, resulting in a high barrier to entry.
On the other hand, teams and tournaments struggle to build consistent fanbases and monetize their content. They are forced to rely on a handful of platforms to reach their audience, resulting in a lack of control and ownership over their brand. This leads to a lack of monetization opportunities and a high dependency on sponsors, even though viewership numbers are at an all-time high.
Solution
We embarked on developing an all-in-one platform for esports. A platform that unites fans, players, and organizers in a social and engaging experience, while providing teams and tournaments with the tools they need to build a sustainable business and secure the future of esports. Our goal is to cut through the noise and let both fans and the professionals connect without any barriers.
Impact
Gameflow aims to elevate esports from an underground phenomenon to a pillar of mainstream entertainment. Crucially, it will happen on the industry’s own terms. On the consumer side we provide a level of user experience never before seen in esports. On the producer side we challenge the revenue paradigm, incentivizing everyone to pull in the same direction.
We truly believe that our distruptive solution will revolutionize the industry as a whole, and the industry itself agrees.
![Gameflow founders](/_next/image?url=%2Fimages%2Ffounders.webp&w=3840&q=100)
Best regards, the Gameflow founders